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	<title>Comments on: PV3D Examples</title>
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	<link>http://blog.davr.org</link>
	<description>Nintendo DS &#038; GBA development, microcontrollers, and occasionally FPGAs</description>
	<lastBuildDate>Wed, 25 Jan 2012 05:40:13 +0000</lastBuildDate>
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		<title>By: 网友整理的Flex开源项目（值得收藏） &#124; 编程</title>
		<link>http://blog.davr.org/pv3d-examples/comment-page-1/#comment-63312</link>
		<dc:creator>网友整理的Flex开源项目（值得收藏） &#124; 编程</dc:creator>
		<pubDate>Mon, 10 Oct 2011 09:23:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.davr.org/pv3d-examples/#comment-63312</guid>
		<description>[...] 2.&#160;&#160;&#160; Papervision3D 介绍：这个项目我是大半年前看到的，当时给我的感觉就是惊天地，泣&#39740;神啊。谁说FLASH不能做3D（哦，当时是只有FLEX，不知道现在FLASH 9能不能用这套类库），谁说FLASH的3D性能不好，谁说FLASH的3D编程很麻烦？那就看看Papervision3D吧。Papervision3D是由巴西人Carlos差不多凭自己一人之力（后来的版本应该多了很多contributor），开发出了我认为是在FLASH界第一成熟的3D引擎（其实之前也有sandy等基于FLASH的3D引擎，但我觉得都不如Papervision3D），现在有些商业性网站也用这套引擎来做应用类了。我简单说说PV3D的优点：1,可以直接导入dae和ase文件（这些文件你用3DMAX或其他3D工具安装一个小插件就可以导出的了），这意味着可以直接使用大部分专业3D工具制作出来的模型。2，性能好，AS3能有如此性能，确是超出我想像，3，功能强，现在已经支持很多振奋人心的高级3D效果了，不知道最终版本会变成怎样呢 4，使用简单。基本上看一看例子就知道怎么做了。。5，最重要的，它是开源的。 有兴趣的可以先到下面这页面看看PV3D的例子（有一堆，呵呵） http://blog.davr.org/pv3d-examples/ [...]</description>
		<content:encoded><![CDATA[<p>[...] 2.&nbsp;&nbsp;&nbsp; Papervision3D 介绍：这个项目我是大半年前看到的，当时给我的感觉就是惊天地，泣&#39740;神啊。谁说FLASH不能做3D（哦，当时是只有FLEX，不知道现在FLASH 9能不能用这套类库），谁说FLASH的3D性能不好，谁说FLASH的3D编程很麻烦？那就看看Papervision3D吧。Papervision3D是由巴西人Carlos差不多凭自己一人之力（后来的版本应该多了很多contributor），开发出了我认为是在FLASH界第一成熟的3D引擎（其实之前也有sandy等基于FLASH的3D引擎，但我觉得都不如Papervision3D），现在有些商业性网站也用这套引擎来做应用类了。我简单说说PV3D的优点：1,可以直接导入dae和ase文件（这些文件你用3DMAX或其他3D工具安装一个小插件就可以导出的了），这意味着可以直接使用大部分专业3D工具制作出来的模型。2，性能好，AS3能有如此性能，确是超出我想像，3，功能强，现在已经支持很多振奋人心的高级3D效果了，不知道最终版本会变成怎样呢 4，使用简单。基本上看一看例子就知道怎么做了。。5，最重要的，它是开源的。 有兴趣的可以先到下面这页面看看PV3D的例子（有一堆，呵呵） <a href="http://blog.davr.org/pv3d-examples/" rel="nofollow">http://blog.davr.org/pv3d-examples/</a> [...]</p>
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	</item>
	<item>
		<title>By: Flash＆Flex大全 &#124; Riaelite&#039;s Blog</title>
		<link>http://blog.davr.org/pv3d-examples/comment-page-1/#comment-56936</link>
		<dc:creator>Flash＆Flex大全 &#124; Riaelite&#039;s Blog</dc:creator>
		<pubDate>Tue, 31 Aug 2010 01:29:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.davr.org/pv3d-examples/#comment-56936</guid>
		<description>[...] http://blog.davr.org/pv3d-examples/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://blog.davr.org/pv3d-examples/" rel="nofollow">http://blog.davr.org/pv3d-examples/</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zeh Fernando &#187; Blog Archive &#187; Papervision3D + Tweener = Cones</title>
		<link>http://blog.davr.org/pv3d-examples/comment-page-1/#comment-56400</link>
		<dc:creator>Zeh Fernando &#187; Blog Archive &#187; Papervision3D + Tweener = Cones</dc:creator>
		<pubDate>Wed, 18 Nov 2009 19:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.davr.org/pv3d-examples/#comment-56400</guid>
		<description>[...] again: A great resource for finding Papervision3D-specific examples (not related to Tweener) is this post on Davr&#8217;s blog. It lists all known online Papervision3D [...]</description>
		<content:encoded><![CDATA[<p>[...] again: A great resource for finding Papervision3D-specific examples (not related to Tweener) is this post on Davr&#8217;s blog. It lists all known online Papervision3D [...]</p>
]]></content:encoded>
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	<item>
		<title>By: 裹着棉被逛街 &#187; Blog Archive &#187; flex项目和组件等</title>
		<link>http://blog.davr.org/pv3d-examples/comment-page-1/#comment-56159</link>
		<dc:creator>裹着棉被逛街 &#187; Blog Archive &#187; flex项目和组件等</dc:creator>
		<pubDate>Wed, 19 Aug 2009 06:51:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.davr.org/pv3d-examples/#comment-56159</guid>
		<description>[...] http://blog.davr.org/pv3d-examples/ 官方网站：http://www.papervision3d.org/ （好像暂时还只有很多条鱼=.=）或 [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://blog.davr.org/pv3d-examples/" rel="nofollow">http://blog.davr.org/pv3d-examples/</a> 官方网站：http://www.papervision3d.org/ （好像暂时还只有很多条鱼=.=）或 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David&#8217;s Raging Nexus &#187; Blog Archive &#187; &#187; Starting up with PaperVision 3D</title>
		<link>http://blog.davr.org/pv3d-examples/comment-page-1/#comment-50013</link>
		<dc:creator>David&#8217;s Raging Nexus &#187; Blog Archive &#187; &#187; Starting up with PaperVision 3D</dc:creator>
		<pubDate>Tue, 25 Nov 2008 22:54:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.davr.org/pv3d-examples/#comment-50013</guid>
		<description>[...] meanwhile, the Papervision Blog brings us an excelent Showcase of what people are doing with it and this blog entry throws a huge list of examples too, so plenty to look at if you want to take a look at [...]</description>
		<content:encoded><![CDATA[<p>[...] meanwhile, the Papervision Blog brings us an excelent Showcase of what people are doing with it and this blog entry throws a huge list of examples too, so plenty to look at if you want to take a look at [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Le meraviglie di Papervision3D at creative blog</title>
		<link>http://blog.davr.org/pv3d-examples/comment-page-1/#comment-40088</link>
		<dc:creator>Le meraviglie di Papervision3D at creative blog</dc:creator>
		<pubDate>Tue, 22 Jul 2008 11:59:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.davr.org/pv3d-examples/#comment-40088</guid>
		<description>[...] le librerie del celebre Papervision3D. Sono stato sorpreso dalla fluidità e complessità di alcune demo tecniche di questa tecnologia che porta Flash nella terza dimensione. Il presupposto per poter usare questa [...]</description>
		<content:encoded><![CDATA[<p>[...] le librerie del celebre Papervision3D. Sono stato sorpreso dalla fluidità e complessità di alcune demo tecniche di questa tecnologia che porta Flash nella terza dimensione. Il presupposto per poter usare questa [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sstark</title>
		<link>http://blog.davr.org/pv3d-examples/comment-page-1/#comment-18627</link>
		<dc:creator>sstark</dc:creator>
		<pubDate>Sun, 16 Dec 2007 05:32:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.davr.org/pv3d-examples/#comment-18627</guid>
		<description>&lt;a href=&quot;http://www.kongregate.com/games/sstark/christmas-chaos&quot; rel=&quot;nofollow&quot;&gt;http://www.kongregate.com/games/sstark/christmas-chaos&lt;/a&gt;

Christmas Chaos

The Grinch has stolen christmas once again, taking with him all the presents!!!

Chase after him and get those presents back! Watch out for the grinch missles!

How far can you get without crashing?

EDIT: I am using the BETA AS3 highscore API, and it seems that after posting a new score you have to refresh to post a second score… I’ll try and fix this shortly
Game Instructions:

Use the mouse to turn, and the space bar to use your boosters. This is a POINT BASED, Distance game! You need to get as many points as you can. The Grinches knock you down, avoid them. collect everything else. Presents are HUGE points! the items are massively larger than you are. Because of this, it is easier to go over them than under. Try letting them juuust hit your head.</description>
		<content:encoded><![CDATA[<p><a href="http://www.kongregate.com/games/sstark/christmas-chaos" rel="nofollow">http://www.kongregate.com/games/sstark/christmas-chaos</a></p>
<p>Christmas Chaos</p>
<p>The Grinch has stolen christmas once again, taking with him all the presents!!!</p>
<p>Chase after him and get those presents back! Watch out for the grinch missles!</p>
<p>How far can you get without crashing?</p>
<p>EDIT: I am using the BETA AS3 highscore API, and it seems that after posting a new score you have to refresh to post a second score… I’ll try and fix this shortly<br />
Game Instructions:</p>
<p>Use the mouse to turn, and the space bar to use your boosters. This is a POINT BASED, Distance game! You need to get as many points as you can. The Grinches knock you down, avoid them. collect everything else. Presents are HUGE points! the items are massively larger than you are. Because of this, it is easier to go over them than under. Try letting them juuust hit your head.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Whatever-ishere</title>
		<link>http://blog.davr.org/pv3d-examples/comment-page-1/#comment-16110</link>
		<dc:creator>Whatever-ishere</dc:creator>
		<pubDate>Wed, 21 Nov 2007 16:10:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.davr.org/pv3d-examples/#comment-16110</guid>
		<description>thanks for the GREAT post! Very useful...</description>
		<content:encoded><![CDATA[<p>thanks for the GREAT post! Very useful&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Projekty domow</title>
		<link>http://blog.davr.org/pv3d-examples/comment-page-1/#comment-13480</link>
		<dc:creator>Projekty domow</dc:creator>
		<pubDate>Wed, 31 Oct 2007 00:03:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.davr.org/pv3d-examples/#comment-13480</guid>
		<description>Great links..</description>
		<content:encoded><![CDATA[<p>Great links..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Digital Noise - news for geeks (Hi-tech + Digital Design + Free Resources + Web 2.0)</title>
		<link>http://blog.davr.org/pv3d-examples/comment-page-1/#comment-8546</link>
		<dc:creator>Digital Noise - news for geeks (Hi-tech + Digital Design + Free Resources + Web 2.0)</dc:creator>
		<pubDate>Tue, 25 Sep 2007 23:57:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.davr.org/pv3d-examples/#comment-8546</guid>
		<description>[...] esempi [...]</description>
		<content:encoded><![CDATA[<p>[...] esempi [...]</p>
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