Partial MIDP support on the DS
ole has taken my KVM port to Nintendo DS and added some updates. I haven’t played with it much, but he lists the changes as follows.
R3: New features added by Ole:
- fixed the CLDC implementation (timer, memory size, system properties)
- added support for reading of the PNG images (code taken from the PhoneMe project)
- implemented native functions for rendering the basic graphics primitives on the screen
(lines, rectangles, triangles, images) - added support for accepting the JAD files in the application browser
- added the core part of the Pstros MIDP library
- added VideoTest example to show how to draw on the screen
- added ‘_rebuild.bat’ to show how to build and preverify the class files.
Note WTK installation is required.
This is quite interesting if it is able to run some MIDP-compliant games, but we’ll need to do some testing to see how the speed compares to your average mobile phone.
UPDATE: He’s made a few more updates since I originally made this post. Be sure to check out ole’s site for the latest info and download links.

Just a tiny update to my homebrew mandelbrot browser for Nintendo DS. This version merely adds DLDI-support, meaning you should be able to save screenshots as .PNG from pretty much any flashcart. Check the 
Over the christmas holiday I received my PCBs back from Olimex. They look very professionally made, it’s pretty neat knowing that I designed it completely myself. In the picture to the right you can see the board with a few of the components. I haven’t started soldering yet, but I’ve placed them on there so you can get an idea of how it will look when finished.
So I built a pretty good prototype of my LED matrix, AVR-based toy (as you can see in