<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.2.3" -->
<rss version="0.92">
<channel>
	<title>Robots w/Lasers</title>
	<link>http://blog.davr.org</link>
	<description>Nintendo DS &#038; GBA development, microcontrollers, and occasionally FPGAs</description>
	<lastBuildDate>Mon, 05 May 2008 17:59:43 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>DLDI-support for Mandelbrots</title>
		<description><![CDATA[Just a tiny update to my homebrew mandelbrot browser for Nintendo DS. This version merely adds DLDI-support, meaning you should be able to save screenshots as .PNG from pretty much any flashcart. Check the previous post for screenshots, more info, etc. To the right is an actual image saved from the program.
Download r06 .nds
]]></description>
		<link>http://blog.davr.org/2008/05/05/dldi-support-for-mandelbrots/</link>
			</item>
	<item>
		<title>It Works!</title>
		<description><![CDATA[I&#8217;ve finished assembling my little gadget&#8230;and it works! As a side note, Flux is super handy, it made soldering the tiny SMT stuff really easy, also I learned a few tips from this video. 
I ran into one small problem: on the board, I added a JTAG port for in-circuit programming &#038; debugging. However, my [...]]]></description>
		<link>http://blog.davr.org/2008/01/09/it-works/</link>
			</item>
	<item>
		<title>PCB Received from Olimex</title>
		<description><![CDATA[Over the christmas holiday I received my PCBs back from Olimex. They look very professionally made, it&#8217;s pretty neat knowing that I designed it completely myself. In the picture to the right you can see the board with a few of the components. I haven&#8217;t started soldering yet, but I&#8217;ve placed them on there so [...]]]></description>
		<link>http://blog.davr.org/2008/01/04/pcb-received-from-olimex/</link>
			</item>
	<item>
		<title>Designing my first PCB</title>
		<description><![CDATA[So I built a pretty good prototype of my LED matrix, AVR-based toy (as you can see in my previous post, as well as this video). Now I&#8217;ve decided to get a PCB made, using mostly surface mount components, which will make it nice and compact. You can see to the right a 3D render [...]]]></description>
		<link>http://blog.davr.org/2007/12/11/designing-my-first-pcb/</link>
			</item>
	<item>
		<title>Freetype2 compiled for NDS</title>
		<description><![CDATA[Someone was having trouble compiling it, so I threw this together real quick.
See FreeType&#8217;s official site for more info on it, but basically it&#8217;s a library for rendering nice ttf fonts, and it&#8217;s been compiled so that it can run on Nintendo DS. It wont do anything on its own, this is really only useful [...]]]></description>
		<link>http://blog.davr.org/2007/12/01/freetype2-compiled-for-nds/</link>
			</item>
	<item>
		<title>New DS Demos</title>
		<description><![CDATA[
I&#8217;ve uploaded a new batch of DS demos that are free to download. I&#8217;ve put them on a new page, separate from the old one, so it&#8217;s easy to see the new ones. There are a bunch of fun looking ones, be sure to check them out!
New Demos Page
Previous Demo Collection
]]></description>
		<link>http://blog.davr.org/2007/11/28/new-ds-demos/</link>
			</item>
	<item>
		<title>AVR Project update</title>
		<description><![CDATA[I&#8217;ve had a little time to come back to working on my AVR ATMega-based project. First of all, I replaced a bunch of free wires with a ribbon cable, which makes things a lot easier to handle. I&#8217;ve also wired up the buttons, so now I can write little programs which can be controlled by [...]]]></description>
		<link>http://blog.davr.org/2007/09/24/avr-project-update/</link>
			</item>
	<item>
		<title>Java for NDS?</title>
		<description><![CDATA[I know what you&#8217;re thinking&#8230;&#8221;That&#8217;s a horrible idea and you&#8217;re a horrible person for suggesting it!&#8221;

The main problems with Java on DS:
1. Interpreted languages are slower, the overhead is bad on a slower embedded platform
2. No direct memory access. Almost all of the DS hardware is interfaced by reading and writing directly to specific memory [...]]]></description>
		<link>http://blog.davr.org/2007/08/08/java-for-nds/</link>
			</item>
	<item>
		<title>DS85 with DLDI support</title>
		<description><![CDATA[Someone has added DLDI support to my old TI-85 Emulator. I don&#8217;t have any exotic devices, so I can&#8217;t say how well it works.
You can download it here: ds85_r3.rar
There&#8217;s a forum thread about it going on here: teamcylops.com
Let me know if it works/doesn&#8217;t work on your particular device.
]]></description>
		<link>http://blog.davr.org/2007/08/01/ds85-with-dldi-support/</link>
			</item>
	<item>
		<title>Heart Monitor for NDS</title>
		<description><![CDATA[I have a prototype of the hardware side of my Nintendo DS-based heart rate monitor. I&#8217;m using the awesome DSerial to interface an IR LED &#038; IR phototransistor to the DS.
It works ok, but the signal is not strong enough. Slight movements can make the data unusable. I think I need to work on either [...]]]></description>
		<link>http://blog.davr.org/2007/07/17/heart-monitor-for-nds/</link>
			</item>
</channel>
</rss>
