Better DS85 Timing, Greyscale
I’m working on improving the timing code to DS85. Right now, in ‘Real Speed’ mode, it kinda stutters. In the next release, it will be nice and smooth, and I’m trying to make it indistinguishable from a real TI-85. Along with better timing code, I’ve implemented some code which should allow greyscale apps to run. Unfortunately, greyscale is difficult to emulate, due to the nasty tricks they use to make greyscale on the 85 :D. Right now, it works some of the time, but other times it flickers badly.
Some screenshots:
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| Here’s a couple screenshots of it running M.C.Mik (which actually works pretty well, though I’m not sure how to beat it. I should probably read the instructions or something) | |
![]() A screenshot of Daedalus (a 3d ray-casting engine) |
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Also, I added a rotation mode (so you can play games like Tetris Attack, Dr. Mario, Puyo Pop). Here is a comparison of the four display modes available, using good old Dr. Mario.
![]() Normal mode |
![]() Stretched |
![]() Rotated |
![]() Rotated and Stretched |






