Robots w/Lasers

August 26, 2006

Dev-Scene.com

Dev-Scene.com

This is a new site just opened, and it looks pretty neat. The goal is to be an all-in-one DS homebrew website, and it already includes over 100 homebrew DS games, with screenshots, descriptions, and download links. They are also working on being a resource for homebrew developers, with tutorials and guides. There’s a Welcome Message for new users, a news site (which I believe will become the successor to drunkencoders.com, with many of those posters moving to dev-scene), as well as a RSS aggregator for 18 DS-related blogs.

PS: They got ‘dugg’ and amassed nearly 700 ‘diggs’ as of last count. So it seems to be a hit so far.

Filed under: Nintendo DS — davr @ 9:21 am

August 25, 2006

LOL n00b!

Screenshots from Nintendo’s Big Brain Academy for DS:

Filed under: Nintendo DS — davr @ 9:17 am

August 17, 2006

Finally, some gui

I know you’ve all been waiting for this, it’s not completely functional yet, but here’s a preview:


(gfx shamelessly stolen from )

If you can’t wait, and need to get some drawings done ASAP, you can download a previous version.

UPDATE: It also seems I’ve defeated the long-standing issue of the ‘jumping lines’ once and for all!!! I need to do some more testing to confirm it, but it looks good so far!!

Filed under: Draw,Nintendo DS — davr @ 12:42 pm

August 16, 2006

More Mandelbrots

A quick update to the mandelbrot explorer, this improves speed when you are not zoomed in very far. When you are zoomed below 175x, I will use 32 bit (1.17.14) fixed point numbers, which greatly improves speed. However, if you zoom beyond that, then it switches back to 64 bit (1.35.28), which provides greater precision. I’ve measured, and you can zoom to approx 200,000x before you start getting pixelated due to lack of precision, at which point I switch to floating point (which slows it down a bit), but you can zoom a bit farther then.

Next, I will start looking into optimizations of the algorithm itself. Two things I have heard of, but not really researched, are ‘boundary tracing’ and ‘periodicity checking’

R05 Download: .nds and .ds.gba
Changes since R04: Minor optimizations and quality improvements.

Here’s some more PNGs saved out from my app:

Filed under: Mandelbrot,Nintendo DS — davr @ 10:46 am

August 15, 2006

The Mandelbrot Set

I was inspired to make a fractal explorer for the DS, and what better fractal than the classic Mandelbrot Set! If you don’t know what a Mandelbrot is, or why it’s in a set, check trusty Wikipedia.

This is an initial version, I’m still working on how to best balance speed and quality. This isn’t the fastest it can be, but it’s not the best quality either. You can zoom a ways in, but not as far as I would like. You’ll know when you’ve hit the limit of precision, because edges start getting very rough and strange patterns (stranger than normal mandelbrot, that is).

Features in R04:

  • Zoom by dragging a rectangle
  • Save screenshot to PNG
  • Panning, Zooming, Adjust Iterations by buttons
  • 14 different color palettes

Download .nds & .ds.gba




Filed under: Mandelbrot,Nintendo DS — davr @ 8:28 am

July 24, 2006

Draw Test with new libfat

Minor update here, no new features. Only change from last version is I’m testing with the new alpha version of libfat. Currently loading is DISABLED as libfat does not support directory listing yet. If you want a fully functional version, please see this previous post.

I have tested saving on GBAMP and Supercard CF. Please, test it on your devices and let me know if saving works correctly. As I recieve reports, I will update the info below. Thanks.

Tested, working: GBAMP, Supercard CF
Tested, seems to create 0kb files? M3 SD
Untested, but should work on: M3 CF, Supercard SD, Neoflash MK2/3
Untested, may or may not work: Max Media Player/Dock, EFA2

NDS version
.DS.GBA version

And here are the two test images I made:
Light   Dark

Filed under: Draw,Nintendo DS — davr @ 9:41 pm

July 6, 2006

Using My Draw App on MiniSD

I’ve had some reports that the upper screen does not display correctly when launched directly. Apparently, a workaround is to launch it through moonshell. So if you find that you cannot read the information on the top screen, then try running my app from moonshell, instead of directly from your flash cart menu.

Filed under: Draw,Nintendo DS — davr @ 9:51 am

April 26, 2006

Saving to SRAM, Loading for All

Draw version R10 is released! The new features are:

  • Saving to SRAM, flash-cart users can now save!
  • Loading saved .png from CF/SD adaptors
  • Loading saved image from SRAM (again, for flash cart users)

Now, I don’t have a working flash cart, so I would be grateful if you could test out the loading and saving to SRAM, and post the results into the comments here. The main limitation is that I can’t save larger than 64KB images to SRAM. This will be solved in the future (most likely by lowering the image quality, there are several optimizations I can make.)

Download R10 .zip
Download R10 .zip for Supercard CF users




Whee, I can draw with color
Filed under: Draw,Nintendo DS — davr @ 10:42 pm

April 24, 2006

DS Wifi Lib v0.3!

After much waiting, and much complaining by the community, Stephen Stair finally got most of the basics working! WEP, DHCP, TCP, ICMP, DNS, WFC data, and various other acronyms are all supported now!

Expect to see many neat things from the homebrew community in the coming weeks!

Link to wifi lib release

Filed under: Nintendo DS — davr @ 1:32 pm

April 18, 2006

Smoother than ever

Next revision of my draw app is released, here are the new features:

  • “Smudge” tool — will smear the colors around, can be used to create a ‘watercolor’ like effect
  • “Picker” tool — the standard ‘eyedropper’ tool, select a color from off of the canvas
  • Color picker enhancements — L button now exits the picker, also shows the current selected color in top right
  • Controls change — Change the current tool using the Left/Right buttons now.

Latest update

As always, I welcome feedback, and please send me your pictures as well!

Filed under: Draw,Nintendo DS — davr @ 9:49 am
« Previous PageNext Page »

Powered by WordPress

Bad Behavior has blocked 1167 access attempts in the last 7 days.




Paid Advertisements
Whiplash Claims - Gold Necklace - Whiplash - Jewellery