Robots w/Lasers

June 9, 2008

Partial MIDP support on the DS

ole has taken my KVM port to Nintendo DS and added some updates. I haven’t played with it much, but he lists the changes as follows.

R3: New features added by Ole:

  • fixed the CLDC implementation (timer, memory size, system properties)
  • added support for reading of the PNG images (code taken from the PhoneMe project)
  • implemented native functions for rendering the basic graphics primitives on the screen
    (lines, rectangles, triangles, images)
  • added support for accepting the JAD files in the application browser
  • added the core part of the Pstros MIDP library
  • added VideoTest example to show how to draw on the screen
  • added ‘_rebuild.bat’ to show how to build and preverify the class files.
    Note WTK installation is required.

This is quite interesting if it is able to run some MIDP-compliant games, but we’ll need to do some testing to see how the speed compares to your average mobile phone.

UPDATE: He’s made a few more updates since I originally made this post. Be sure to check out ole’s site for the latest info and download links.

Filed under: Java,Nintendo DS,Software — davr @ 9:41 am

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