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	<title>Comments on: The Mandelbrot Set</title>
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	<link>http://blog.davr.org/2006/08/15/the-mandelbrot-set/</link>
	<description>Nintendo DS &#038; GBA development, microcontrollers, and occasionally FPGAs</description>
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		<title>By: DynaStab</title>
		<link>http://blog.davr.org/2006/08/15/the-mandelbrot-set/comment-page-1/#comment-282</link>
		<dc:creator>DynaStab</dc:creator>
		<pubDate>Fri, 18 Aug 2006 17:16:37 +0000</pubDate>
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		<description>PadrinatoR:  There are quite a few topics on DSDev.org forum that talk about trying to fix this problem.  I don&#039;t know if any method is 100%, but there are at least 4 you can try. :P</description>
		<content:encoded><![CDATA[<p>PadrinatoR:  There are quite a few topics on DSDev.org forum that talk about trying to fix this problem.  I don&#8217;t know if any method is 100%, but there are at least 4 you can try. <img src='http://blog.davr.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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	<item>
		<title>By: PadrinatoR</title>
		<link>http://blog.davr.org/2006/08/15/the-mandelbrot-set/comment-page-1/#comment-274</link>
		<dc:creator>PadrinatoR</dc:creator>
		<pubDate>Wed, 16 Aug 2006 17:50:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.davr.org/2006/08/15/the-mandelbrot-set/#comment-274</guid>
		<description>Hi!!

I&#039;m doing a drawing game and I&#039;m having problems with the touch screen (you know, the cursor &quot;jumps&quot; when there are light touches). How did you avoid this issue?

Thank you in advance ;)</description>
		<content:encoded><![CDATA[<p>Hi!!</p>
<p>I&#8217;m doing a drawing game and I&#8217;m having problems with the touch screen (you know, the cursor &#8220;jumps&#8221; when there are light touches). How did you avoid this issue?</p>
<p>Thank you in advance <img src='http://blog.davr.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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