This is a new site just opened, and it looks pretty neat. The goal is to be an all-in-one DS homebrew website, and it already includes over 100 homebrew DS games, with screenshots, descriptions, and download links. They are also working on being a resource for homebrew developers mobdro, with tutorials and guides. There’s a Welcome Message for new users, a news site (which I believe will become the successor to drunkencoders.com, with many of those posters moving to dev-scene), as well as a RSS aggregator for 18 DS-related blogs.
August 26, 2006
August 25, 2006
August 17, 2006
As a replacement for ActionScript: contains several powerful language features, including ‘type inference’, and can compile the same code to flash 6,7,8 or 9. No need to switch syntax when going between versions.
As a replacement for PHP(Perl/Python/Ruby/etc): Use the same language on the client and the server. Libraries for file/database/image/etc manipulation. Compiled to bytecode, thus can run much faster than the interpreted languages (some benchmarks show it 20 times faster than PHP).
I know you’ve all been waiting for this, it’s not completely functional yet, but here’s a preview:
(gfx shamelessly stolen from )
If you can’t wait, and need to get some drawings done ASAP, you can download a previous version.
UPDATE: It also seems I’ve defeated the long-standing issue of the ‘jumping lines’ once and for all!!! I need to do some more testing to confirm it, but it looks good so far!!
August 16, 2006
A quick update to the mandelbrot explorer, this improves speed when you are not zoomed in very far. When you are zoomed below 175x, I will use 32 bit (1.17.14) fixed point numbers, which greatly improves speed. However, if you zoom beyond that, then it switches back to 64 bit (1.35.28), which provides greater precision. I’ve measured, and you can zoom to approx 200,000x before you start getting pixelated due to lack of precision, at which point I switch to floating point (which slows it down a bit), but you can zoom a bit farther then.
Next, I will start looking into optimizations of the algorithm itself. Two things I have heard of, but not really researched, are ‘boundary tracing’ and ‘periodicity checking’
R05 Download: .nds and .ds.gba
Changes since R04: Minor optimizations and quality improvements.
Here’s some more PNGs saved out from my app:Movie All Is Inferno (2016)
August 15, 2006
This is an initial version, I’m still working on how to best balance speed and quality. This isn’t the fastest it can be, but it’s not the best quality either. You can zoom a ways in, but not as far as I would like. You’ll know when you’ve hit the limit of precision, because edges start getting very rough and strange patterns (stranger than normal mandelbrot, that is).
Features in R04:
- Zoom by dragging a rectangle
- Save screenshot to PNG
- Panning, Zooming, Adjust Iterations by buttons
- 14 different color palettes
August 1, 2006
This is a followup to my previous post
Since I made that post, several people (who have some audio programming experience, unlike me) have taken my technique and greatly improved it.
Here are the links:
- PJ @ E-Phonic’s abstract Realtime Audio Syntesizer
- Andre Michelle’s tb-303 synthesizer
- flashcodersbrighton’s nice reusable class which makes it so anybody can generate their own audio
They are all very exciting, and exactly the sorts of things I was hoping would happen when I published that sound example 3-ish months ago.