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	<title>Comments on: Procedural Landscape</title>
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	<link>http://blog.davr.org/2006/03/29/procedural-landscape/</link>
	<description>Nintendo DS &#038; GBA development, microcontrollers, and occasionally FPGAs</description>
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		<title>By: davr</title>
		<link>http://blog.davr.org/2006/03/29/procedural-landscape/comment-page-1/#comment-2618</link>
		<dc:creator>davr</dc:creator>
		<pubDate>Wed, 04 Apr 2007 23:39:18 +0000</pubDate>
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		<description>Some improvements on the idea:

&lt;a href=&quot;http://lab.parkstudio.ru/files/2007/03/den_pv3d_terrain/PaperTerrain.swf&quot; rel=&quot;nofollow&quot;&gt;Terrain + Papervision3d&lt;/a&gt;
&lt;a href=&quot;http://www.cleoag.ru/labs/flex/musicscape/TerrainSnd.swf&quot; rel=&quot;nofollow&quot;&gt;Terrain + soundSpectrum&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Some improvements on the idea:</p>
<p><a href="http://lab.parkstudio.ru/files/2007/03/den_pv3d_terrain/PaperTerrain.swf" rel="nofollow">Terrain + Papervision3d</a><br />
<a href="http://www.cleoag.ru/labs/flex/musicscape/TerrainSnd.swf" rel="nofollow">Terrain + soundSpectrum</a></p>
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